review-xenonauts-how-vnuk-eded-1

[Review] Xenonauts – How grandfather beat his grandson.

Once, hitherto unknown gallopes brothers in the distant 90s gave us such a magnificent game called X-Com: Ufo Defense. To many people of that time, she liked her complex content of everything and everything: from the magnificent tactical component, to an excellent base of the base, combined with international relations in terms of protecting the world from an alien threat. But not everything ends well. Soon there was a continuation, which did not differ much from the original (only the complexity and the setting was quite curious) and the whole series rolled into UFO, which the end at the end was beautiful, but not ideal and not the way the fans wanted. The true joy in 2012 gave them, so to speak, Rebild of the old game in the new wrapper, but it was not the same as her fans remembered. And then people who for a very long time, for almost one and a half to two years, were appeared, engaged in the development of the ideological heiress of the original X-Com.

And so she came out. I will answer immediately to the question that the fans arises: “Is it worth it to take if the first X-Com has passed 5 times on Hard and he had come in?»The answer is obvious – yes, definitely. What is it here? Let’s take into account the fact that the games of a similar plan that combine both tactics and a global strategy with a deep study of all the components of the game are units and remember first of all we are both X-Comers, but Rebield remained enough … no, not mediocre, but casual. He was loyal to the player’s misses even at an average level of complexity, there was always a chance to correct all the mistakes, it was even possible to make sure that the original detachment could not stand losses. But, as we know, there is no war without loss, which was purely left for me a small sediment. Immediately people are very vulnerable.

Even the first skirmish with a shot https://slotsnogamstop.co.uk/review/bubbles-bet/ down UFO may end with a loss of 70% of the detachment. The game does not give you unnecessary chances, but forces you to think for what situation and how to correctly form a detachment for assignment, you need to constantly keep all the classes of soldiers in your mind for exactly what a successful task. As an example, you can send a squad of scouts with snipers and a physician to strip a small research UFO, because there is no such great danger and equipment should be mobile, otherwise the detachment looks for the seizure of the alien or terror base, where it is more important not mobility, but vitality and rude force. In general, planetary battles have become a very important element, because so we get materials for the study and reproduction of a new type of weapons and a new different “tasty” – there are plenty of. As mentioned above, the soldiers here really do not represent a strong opposing force for the enemy, because each of them may be bad-someone is cowardly, someone is not distinguished by accuracy and other attributes, but this is in the original, but it is worth noting that it was quite easily compensated for, but here it represents a real problematic situation and you have to think about who to take into their ranks, but they are standing, but these are worth it The soldiers are nothing at all – you can even let them like ordinary cannon fodder and you will not. A separate item can be distinguished by tactical diversity. Any mission can be completed both “by quiet” and with fanfares and fireworks. Destructuring here can stand at the forefront, because with the help of it you can bring down the building with a rocket launcher, blow up the UFO front doors and much more. What will occur to you can be realized, you just have to inspect all the possible means that the game gives us.

As for the global strategy, it really became “deeper” and “wider”. The game itself meets the choice of our base and the correct location will affect our monthly benefit in the form of money and the benefit of materials for the study of the downed opponents. The arrangement of the second base is a very long, costly project, because we will have to order/build more aviation, hire more scientists/engineers/soldiers, decide why this base is: research, rapid response to emergencies, destruction of enemy aircraft. By the way, the enemy himself is not worth. Seeing our activity, he can quickly begin to deploy stronger and more numerous troops, arrange terror, build bases, show stronger aircraft, and also fly not alone, but with whole flotillas! But we are not sewing with a bast, as they say. We also have the right to send our aviation not stingy single units. It is worth noting that we can solve all the battles both manually and automatically (except for terrestrial battles, some of which can be completed with a simple bombing area, due to which we will receive more money, but less materials). Despite the general alarm, no one will sponsor you by kindness of sincere. In order for you to be paid more, you need to protect the countries in the territories of which your bases are located, the more losses from civilian and events of UFO meetings, the less payment will go to your pocket, which will entail further problems in the development of weapons, its production and so on.

Also, a separate pillar of the base X-Com’a could be noted its encyclopedia, where it was possible to read in detail about everything: about technology, about the anatomy of aliens, about the first contact with them, the first aggression on their part, about changing the geopolitical structure and so on. Here with this is not just a complete order, but just everything is so excellent that I can’t even believe. The first article about the first contact looks extremely convincing, the anatomy of the aliens is described in detailed details, the technologies, although from the theoretical side, because we do not have such, but still believable. It is really interesting to read it, there are also not only interesting stories of facts and observations, but both the weak and the strengths of the opponents and what they are, which gives not only simple facts, but also a tactical advantage and turn to the game encyclopedia and there is really necessary.

But the game is not perfect, no. The bad side of the project can be distinguished by fairly strange system requirements that are overstated enough, but let it make it sense to complain about isometric step -by -step tactics and a global strategy in this regard. Another minus I would like to note the interface. Although he looks in the spirit of the original and even such, he is quite “bulky” and not too convenient. In general, as you want to note, then all the disadvantages rest on the small budget of the project, as well as a rather “biting” price tag. This can be caused by a meager sound component, and not too pleasant a picture in some plans, but still this is a nit -picking.Many can attribute to the disadvantages and a certain “viscosity” of the gameplay, it is quite slow even in the later stages, but this can be attributed to genre costs – it was not worth expecting more, also the plot itself is not, there is only a plot, there is only a tie, from which it all begins.

In general, if you take the basis, I would like to note that this game acts in such a strong and complex genre that it is difficult to make it quite fascinating for whole tens of hours of gameplay. Yes, all this is difficult, but the developers succeeded. Let them do not get into leaders because of a little budget and rather weak advertising of their product, but every fan is obliged to know about it. All those who like complex games that combine the genres of different stripes, who have passed the original X-COM more than once or twice, should purchase it and play it. Simply because there are few such games and their shortage, and such a truly “amazing” creation should have every person who loves games of a similar plan.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top